name		CobraTarget
nomove		1 1
type		enemy
subject_to_gravity 0
subject_to_platform 0
subject_to_wall 0
subject_to_obstacle 0
animationscript data/scripts/cscript.c


anim idle
	loop	1
	delay	10
        offset  16 16
	frame	data/chars/destro_heli/a1b
	@cmd	target 2 2 0 -40 1 0
	@cmd	dash 0 0
	frame	data/chars/destro_heli/a1b

anim spawn
	delay	100
        offset  16 16
	frame	data/chars/misc/empty.gif

anim follow1
	delay	5
        offset  16 16
	frame	data/chars/destro_heli/a1b
	@cmd	dasher 0 0 0
        frame	data/chars/destro_heli/a1b2
	frame	data/chars/destro_heli/a1b
        frame	data/chars/destro_heli/a1b2
	frame	data/chars/destro_heli/a1b
	@cmd	looper 3 18
        frame	data/chars/destro_heli/a1b2
	@cmd	beidle
	frame	data/chars/destro_heli/a1b


anim death
	delay	5
        offset  16 16
        bbox    0 0 0 0
	frame	data/chars/misc/empty.gif
